2012年10月17日星期三

Movies That Should Have Been MMO's

Okay, so we're half way there already, aren't we? Fact is a lot of folks have wow items (incorrectly) accused director James Cameron of ripping off World of Warcraft. Yes, it raked in all the wow gold in the world (much like Blizzard does every year) but it's hardly a ripoff, it is however, intriguing just how much the movie lends itself to being an MMO.

A movie in which the principal characters enter high tech machines with the goal of inhabiting technologically constructed "avatars"? Giant walking mechs? A vibrant alien world filled with lush, living jungles, vast, floating mountain ranges and massive trees? Tall, beautiful alien creatures with a distinct and interesting culture? How is this not an MMO already?

When you're talking about factions, classes or races, it's not too hard to imagine Marines being one, Nav'i friendly humans another, and the Nav'i themselves as the last. Of course, there are still vehicles like the mechs, fighters, and air craft carriers, oh, and do we have to get into the possibilities for mounts with all the wildlife running around? Of course, it might be hard to find a currency or some sort of wow gold equivalent to run the in-game economy, and ideally such a game would be free to play powered by real money trading and micro transactions.

Some of you might remember that we've already had a Matrix MMO, but those of you who actually played the game, or had the misfortune of laying eyes on it, will know that The Matrix Online was, to put it kindly, something of an embarrassment for all involved.

The immense popularity of the movies at the time saw Warner wow gold Bros attempt to cash in pretty much every chance it got. Comic books, merchandising, terrible single player videogames anime (which was admittedly very cool) but the worst offender was The Matrix Online.

Gamers were eager for a dark, intriguing world that reflected the Bladerunner meets kung-fu aesthetic of the films. What developers, Monolith, and publishers, Sony Online Entertainment served up instead, was a barren, empty, joyless virtual world that gamers spent five minutes in, and then decided they never wanted to return to again.

The incredibly dense narrative, rich lore, awesome action, choreography, science fiction mechs, ships and cityscapes of the movies was. gone.

It's a testament to how quickly the industry is maturing, that you have think if The Matrix wow gold were to be adapted to the MMO format today, things would be very different. More care, time, and attention to detail would be taken to ensure that gamers played the game, and stayed with the game, rather than turning away in disgust and heading back to Azeroth, Onyxia, and wow gold.

Once again, the heavy lifting has been done, at least on the concept side of things. It's hard to believe that a movie first released nearly thirty years ago to limited financial and critical success has inspired so many comics and videogames. It's perhaps a testament to how far ahead of its time, in terms of concept, the original Tron was.

The original film saw hacker Kevin Flynn, played by a young Jeff bridges, infiltrate a videogame world of his own creation. Visually spectacular, and conceptually quite brilliant, Tron sparked the imagination, and its most popular creation, the Light Cycle, became the subject of its own real world videogame.
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